8/27/2023 0 Comments Gun mine imatorThis includes stuff like ejecting spent rounds out of a gun, paying close attention to rounds fired and having reloads when necessary, and more. This isn't really specific to gun animations or the Armory but just try to have detail in not only the environment but the way objects move and interact. And just in general, try to pay attention to detail. Learn more Download version 1.2. Get version 2.0 with a new interface, rendering and animation features Available for Windows, Mac OS and Linux. Its essentially an improved, higher-caliber versi. To install and start using Mine-imator, download the automatic installer (.exe) or archive (.zip) from below. I'd recommend watching this video, it has plenty of useful information on the matter. The AWM is a bolt-action sniper rifle produced by British firearms manufacturer Accuracy International. They're great for making gunfire (especially in combat) seem more powerful. Use particles for both the muzzleflashes and impacts. I recommend scaling down most models for any animations excluding first-person ones to about 0.8, as they're a little bit large due to MC's weird character proportions and me trying to keep fairly consistent pixel sizes. You can get some basic information about whatever weapon(s) you're using, along with the source for the sounds, in the "Info.txt" document, although the info contained is only really useful if you already have a bit of existing firearms knowledge, so I still recommend doing your own research. Or at least try to avoid the Hollywood bottomless magazines trope. Try to research the weapon you're using and find out how it works on a basic level and use that information in your animation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |